Skip to main content

Classes


Context & Background

One of the problems we faced when developing the server was the problems of utilizing a class system in a setting that isn't strictly a PvE MMORPG. In the traditional setting, it is beneficial to players and groups of players to be diverse in their classes, as these classes often fill niche damage types, playstyles, or abilities. When you remove the strict PvE only content and throw PvP into the mix it quickly becomes apparent that if one class is stronger in certain aspects (damage output + survivability), it causes players to flock towards this class. As we discovered through a series of unfortunate battles on Ascentius 1, and a certain man named Gooblo, a wide variety of classes, weaponry, and playstyles was quickly triumphed by one class with high survivability. One of the goals with Ascentius 2 was finding a way to keep the "cool factor" of having a plethora of classes without having a "meta" class that players need to pick for all practical reasons to remain competitive in PvP content. This the system we devised below:

aaaaaa