Nation Information

How your nation functions and operates. 

Selecting your Nation

Republic of Vespera

Kingdom of Galadore

Confederation of Nymerak

Theocracy of Elarith

Conflict

Transfer of Power

This article will go over the transfer of power within a nation outside of legitimate means such as elections or roleplay events. These are server mechanics that allow players more control over their experience on the server and allow for political and worldbuilding events within strict guidelines to prevent abuse or rampant use. 


Secession

Players joining the server will be forced into one of the four nations released at the start of the world. But in order to prevent tyranny, stagnation, and to keep things interesting, players will be able to secede from their starting nations if they meet the following requirements:

Players attempting to secede will need to open a support ticket in the discord to submit these requirements and discuss with staff about their secession attempt. Meme reasons, irrelevant and outdated reasons, or reasons considered as defection to another nation will be denied. 

Following the approval of a group's requirements to secede, staff will contact the original nation for their reply. The leadership of the original nation has the following options to deal with a secession attempt:

Refusal of Secession: if the original nation's leadership refuses to negotiate with the secessionists, they can fight a single battle in the secessionists most developed province. 

Note:

Civil War

Leadership within a nation will often hold much of the political power in dealing with other nations and setting foreign and national policy. Players might be obstructed from leadership roles in their nation or become unhappy with the current leadership. Starting a Civil War is the ultimate and final option for those who seek power. The requirements to start a Civil War are below:

If both requirements are met, and submitted to staff in a support ticket, the Civil War will begin. Since all of the the owned provinces of the nation have pledged to support either the current leadership or the rebellion, the remaining unowned provinces will be divided according to the % of owned provinces on each side (at staff's discretion).  If the nation is at war with any other nations, that war will NOT be stopped, however the rebels will not be at war with the original nations enemies. If another nation is at war with the nation undergoing a Civil War, war declarations by enemy Nations against the new rebelling nation will have a higher likelihood of acceptance by staff. Civil Wars will be conducted the same as normal War on the server. The conclusion of the Civil War is the same as the conclusion of normal Wars however both sides are able to annex every owned province. Following the annexation of all owned provinces by one side, the remaining unowned provinces will be returned to the victorious nation. Players do not have to fight over unowned provinces on either side (unless they want to). 

Note:

Coup d'état

If the population of an entire nation is unhappy with their leadership it is possible to "peacefully" overthrow them by the mandate of the people. The following requirements must be met:

If a Coup d'état succeeds, and is proven to staff in a support ticket, the current leadership will be removed and a Constitutional Convention Event will be scheduled by staff.